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Sun Win
Mutually Assured Distraction
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Posted - 2007.05.02 01:08:00 -
[1]
This guide is a set of generally good ideas or "Eve Common Sense" for fitting out your ship. Please note that these are not hard and fast rules and there will be many, many exceptions to the rules. I personally regularly break a number of these rules. But in the vein of the philosophy that before you run you should learn to walk, it's important that you know the rules and be able to articulate why you are breaking them.
1) Fill your slots. Every single one of your high, mid and low slots should have something in them. If you can afford it, rigs are great too.
2) Avoid mods that give you bonuses to fitting. Mods that serve no purpose other than increasing powergrid or CPU are generally not a good idea. You are better to both improve your skills and to consider replacing some of your planned mods with ones with easier fitting requirements (i.e. dropping from 150mm to 125mm rail guns)
3) Never fit civilian/basic modules. If the module is useful enough that you want it on your ship, you can take the time to train the skills for a proper version.
4) Fill your drone bay. If you ship has a drone bay you should be using it!
4a) Given a choice between less larger drones and more smaller drones, more smaller drones is better. For example if you have 40m3 of drone space, 2 smalls and 3 meds probably beat 4 meds. Remember that there is a limit of 5 drones at a time.
5) Fit weapons to your ship's race. Gallente fit Hybrids (blasters/rails), Minmatar fit projectiles (autocannons/artillery), Amarr fit Lasers (pulse/beam) and Caldari fit missiles/hybrids.
6) Fit weapons and other mods to your ship's size. Frigates get smalls, Cruisers get mediums, Battleships get larges. Note that "medium" lasers are actually small, because the Amarr are crazy.
7) 5 and 6 can probably be all encapsulated under this one which is: Fit to your ship's bonuses. If your ship gives a bonus to small hybrids, there should be small hybrids fitted to your ship. If your ship gives an armour repair bonus, you should have armour repairers on your ship. If you are fitting your ship out and you find yourself not wanting to use any of the bonuses, there is probably another ship better suited to your purposes.
8) Specialize your weapons. You want to fit as many of the same type of weapon on your ship as you possibly can. For example, if your ship has 4 high slots with up to 3 turrets /2 missiles you would prefer to go 3/1 over 2/2.
8a) Specialize your weapon class as well. If you are fitting one standard missile launcher, you should be fitting all standard missile launchers (not a mix of launchers and rockets).
9) Do not mix tanks. There are three basic types of tanking in Eve. Passive shield (lots of shields with high natural regen), active shield (less shields but shield boosters and much cap to run them), active armour (armour repairers and cap to run them). You should be attempting only one of these things (though active and passive shield is kind of a blurry line).
9a) Choose your tank based on your slot layout. Lots of mids means shield tanking. Lots of lows means armour tanking.
10) When in doubt, do 1-2 things well instead of lots of things poorly. You may think that throwing a little of everything on there will help you deal with any situation, but the reality is that it'll more than likely make you bad at every situation. If you are going to be an uber tanked close range monster, don't fit any rails 'just in case'. Commit yourself to a plan and a strategy. There is no single 'right' setup, but there are a lot of wrong ones.
New to Eve? Learn to Fly - join channel: "Eve University" or read here |

Sun Win
Mutually Assured Distraction
|
Posted - 2007.05.02 12:53:00 -
[2]
That's a good point though I personally have a very bad habit of breaking it.
New to Eve? Learn to Fly - join channel: "Eve University" or read here |

Sun Win
Mutually Assured Distraction
|
Posted - 2007.05.03 00:33:00 -
[3]
Originally by: Kumu Honua The only time that fitting "Racial" guns to your ship is a "Necessary" thing is when that ship gets a bonus to that weapon.
For example, the Gallente Myrmidon has no weapon bonus. So fitting artillary is often a good idea. (If you have the skills...)
There are exceptions to be sure. And you have articulated a reason for that exception in this case so you are free to break the rule. As I said at the start of the guide, the purpose is to give new players a baseline from which to innovate and try new setups. By default, one should plan to fit racial weapons to the ship. If as you are working on your setup you come with a clever reason to do otherwise go for it.
But MOST OF THE TIME...
New to Eve? Learn to Fly - join channel: "Eve University" or read here |

Sun Win
Mutually Assured Distraction
|
Posted - 2007.05.08 15:52:00 -
[4]
Thanks! I'm glad you enjoyed it.
New to Eve? Learn to Fly - join channel: "Eve University" or read here |

Sun Win
Mutually Assured Distraction
|
Posted - 2007.05.16 14:32:00 -
[5]
Originally by: FT Diomedes This isn't a really big deal, but it is a little something that I'm glad I know now, and it backs up the point that you should always fill the slots, even if all your fitting is used up.
Yes, this is very useful. Especially early on. Until I got my skills up a bit, I couldn't have my AB online at the same time as all my guns. I fit the AB anyway, but left it off-line. Then, once everything was dead, I turned off a gun and used the AB while I was looting the wrecks.
That's really clever!
My rule of thumb has always been to go down by one step of weapons if I don't have PG to gun everything. So instead of 150mms you'd fit 125's etc. But for mission running the AB trick seems like a cool idea (of course until you get the fitting skills up - ultimately you want every module to be online).
New to Eve? Learn to Fly - join channel: "Eve University" or read here |

Sun Win
Mutually Assured Distraction
|
Posted - 2007.05.17 21:43:00 -
[6]
AB is "Afterburner" It's a propulsion module that makes you go faster.
Tank is slang for your defenses. You have gank (how much damage you do) and tank (how much defenses you have).
Generally when you pick a strategy for staying alive, you will choose various ways of tanking your ship.
Make sense?
New to Eve? Learn to Fly - join channel: "Eve University" or read here |
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